Magical Musket

Win Streaks from on March 20th, 2025
cp-ur 990 + cp-sr 570
40 cards

Notes & Combos

Solid anti-meta deck, bystials are amazing right now for fiendsmith, white forest, and blue eyes. Weakest matchup is tenpai. Gameplan is to set up a board with 2 or so interruptions plus handtraps, one of my most common endboards are Caesar + little knight, and have kashtiras on the board if possible.

Muskets are great at putting extra light fiends into your grave for fiendsmith plays, and going second can potentially force out early interruptions or going massively plus in materials with max.

Lacrima being able to revive from banish means you can banish engraver with a bystial for a free body, and also prevents your opponent from using their bystial on your engraver when you revive.

Flexible extra deck. I rarely made Baronne, apollousa, underworld goddess, and even desirae.

A solid hand would be Starfire and Unicorn. Example combo: Special Unicorn, grab Birth, normal starfire, activate birth in column, starfire effect to special another musket(Calamity if I'm going second to potentially make chaos angel later), make max -> requiem -> engraver, link unicorn and engraver into sequence, effect to fuse lacrima by shuffling back max and starfire(If you had bystials or bystial access I would also banish engraver to special summon it for a free body). Revive engraver, xyz for caesar, bring back unicorn with birth, and link into sp with Sequence and Musket. Ideally you now have Caesar, Sp, Unicorn, Birth, and 3 hopefully good handtraps in hand.

Show more