Notes & Combos
It took a while, but I finally made it to Master after the DC and a long session of crying my eyes out. ^^
Since I mostly go for Raider's Wing for my main combo line, the only hand trap I’m really scared of is Ash Blossom. That’s why I run Crossout, but it’s probably not worth it since I don’t play any other targets for it.
I'm really fond of FFF and use it as an anti bystial line. I set PK RUM with either Wise or Brave Strix.
Turn 2 I end up with Glorious Bright (or Readiness if I'm potentially against Tenpai), PK RUM, roost and whatever RNG has given me.
As for my monsters I have Wise Strix, Final Fortress Falcon and 3 Force strixes (one of them with Raider's wing attached) in case of Superpoly they usually can't get rid of everything at once.
I PK RUM whenever I see something remotely scarry into my first RRF. Due to an RR effect being activated Wise Strix sets the remaining rank up magic so we can Rise Rank up into another RRF on the same turn again so we end up with 2 nukes which most likely leads to the opponent surrendering.
I felt bricky, so I didn’t want to go above 40 cards in my deck. I also added Readiness because the number of Tenpai players has been absurd lately.
I don’t feel like there have been many remarkable matches recently — they all pretty much felt like a slog. But I have some replays on my profile and will be uploading them on YouTube shortly.
Replays
Youtube: https://www.youtube.com/@CrazyDensi
Replays: 614-230-943