Notes & Combos
Handtrap heavy Blue-Eyes deck with a small Bystial package. The deck is stronger going first (providing that you can play through your opponents disruption), but can work going second if you know what to interrupt.
Ideal endboard consists of Ultimate Spirit Dragon & Sifr, with True Light, Majesty of the White Dragons (with 1-2 Blue-Eyes in grave to facilitate the pop), 2-3 handtraps and a Neo Blue-Eyes Ultimate negate in the graveyard.
Turn two Blue-Eyes Tyrant Dragon is also strong, contact fusing by using Wishes' effect to equip Neo to a vanilla Blue-Eyes, then attacking all monsters the opponent controls. Providing you have access to a level one tuner, you can then end on at least one Spirit Dragon for follow up next turn.
I never used Accesscode Talker throughout the entire climb to Master, so this can be replaced with something else.