Notes & Combos
'Monicas are back in action!
This is a mostly complete decklist with all the new Vaalmonica cards in place, I only own 1 fuwa but that's probably the one thing I would change. The mulcharmy's are nice in Vaalmonica even going first as they let you go into rank 4s.
I'm not entirely convinced about the value of the countertrap. It would be a sweet send to the graveyard for Zebufera if she wasn't restricted to Normal spells and traps, so in most cases you'll always want followed rhytm before it. The graveyard recycling is cool but it requires you to get the engine going, which might just make it a win more card? Then again it's a countertrap that can negate things like evenly which the deck otherwise lacks a native way of protecting itself against.
The continuous trap on the other hand feels pretty good to draw into, mostly discarding it with hand activation effects of the pendulums for free counters. The free counters almost always go on my Angello as the reliable search effects give Dimonno counters. A single card enabling Duralume can also turn into a board wipe going second.
The Link 2 is also cool, combining defensive and offensive capabilities, but it's not something you'll always want to go into. Remember that the Link 1 Vaalmonicas can only be brought out once per turn, so going first make it with Duralume if the option presents itself, otherwise remember that Zebufera and Bagooska are still a very strong endboard on their own.
Replays
878-081-776
Watch me play against primite blue eyes because it's the only deck in ranked.