Notes & Combos
Decided after two years I wanted Master back so I started grinding with my usual style of deck - heavy combo - and got bored of the C and fuwa, so I joined the dark side and played giga handtraps and had like an 80% winrate or smth.
Branded stuff is cool cause the fusion from anaconda provides two interrupts instead of 1 negate from dragoon, mirrorjade send rindbrum, rindbrum summon albaz and make titaniklad comes up a lot to remove annoying bodies. As I'm making this list I've realised I forgot to put ash in lmao, probably worth playing over purge as it does turn off your bystials - but i just got them so I wanted to play them.
Your gameplay is make caesar with FS, if you can then make desirae as well, otherwise make anaconda into MJ, occasionally with an I:P or a Kashtira alongside it, and then play with handtraps or set imperms/purge.
Ratios can all be changed, would love to play 2 ogre 2 belle but unfortunately I do not own second copies right now. Necroquip isn't necessary but sometimes it lets you save a body which makes setting up caesar + desirae possible if you draw multiples of FS (plus if you get there before using lubellion you can get a draw off it - or leave it on field to draw off of a HT).
Deck only really struggles when it doesnt draw HTs going second, definitely worth cutting stuff like Kash field spell and maybe even called by for more hand traps - droll, more ogres, maybe even more bystials / crow.
Note: Don't bother with phantazmay it is useless this format.