Notes & Combos
Deck Overview: This deck utilizes multiple synergistic engines—Superheavy Samurai, Sublimation Knight, and the Millennium engine—all capable of acting as consistent one-card starters to reach the powerful Infernoble Knight end board.
Superheavy Samurai lines provide early access to Baronne de Fleur or Angelica, enabling disruption or additional synchro extension. When disrupted by a well-timed Maxx "C", the deck transitions into a backup strategy centered around Psychic End Punisher. With the LP-reduction mechanics from the Millennium engine, Punisher becomes unaffected by opponent-activated effects—often clutch in grind games or simplified board states.
Hand Trap Flexibility: The hand trap lineup is highly customizable. Choose based on your meta and comfort—Ash Blossom, Droll & Lock Bird, and Infinite Impermanence all fit seamlessly.
Win Conditions:
- Establish a near-unbreakable Infernoble Knight end board via one of the primary engines.
- Going second: disrupt your opponent with hand traps, break their board, and close the game with Psychic End Punisher or Immortal Phoenix Gearfried.
- Out-tempo opponents who brick or misplay by consistently generating board presence and pressure.
Weaknesses
- The deck can be bricky due to overlapping engine pieces or poor hands.
- No backrow or traps—vulnerable to Maxx "C" if you lack a clear pivot or plan B.
- The Infernoble combo is sequencing-sensitive—one misstep can compromise the entire end board.
Replays
993-583-127 Some replays of Physic End Punisher hitting Blue Eyes :)