Zombies

Master I from on March 17th, 2025
cp-ur 1500 + cp-sr 240
60 cards

Notes & Combos

The entire concept of this deck was to empower Ghost Fusion, and it got empowered straight to Master 1! Way stronger than I thought it would be, Ghost fusion is super easy to turn online with 9 cards that get it there (millenium engine and upstart goblin). Millenium cards are super consistent, great going 1st or 2nd, reduce lifepoints for ghost fusion and summon out the Zombie Vampire for a mill and a body for the fusion to happen.

But the deck also plays really well with all the other engines, a true "60 card good stuff" pile, but everything feels really synergistic with each other. Going 1st you setup zombieworld + balerdroch, I:p and/or Hope Harbinger, and beatrice to ghost meets girl your opponent. Plays really well going 2nd too, easy to summon a lot of bodies that force out opponent negates.

Zombieworld on its own is really strong this format, lots of decks running the fiendsmith engine have a huge chunk of their deck turned off, great vs Tear too, and I basically farm tenpei since they can't board break having their extra deck turned off. Multiple 5+ winstreaks, something like a 70-75% winrate in Master overall.

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Replays

If you want to watch my replays you can go to the "Friends" icon in the top right of the main screen, click the icon in the top right of a person's outline with a "+" symbol, search my code in the ID lookup (938-660-996), and you can watch some of my replays.

You can also check out Replays in my YouTube video here: https://youtu.be/8-u55Ztg2wc