Notes & Combos
M1 with stall. Just a few minor tweaks over the win streak list.
If I run this again next month I might swap extrav for a 3rd morganite and swap the extra mudragon and garura for more super polymerization targets. I never felt like I needed more golgonda targets.
Gameplay is simple. Restrict what they can do and then wait patiently for cauldron to do its thing. You need 7 turns off a single cauldron to kill. The first turn can be used to give yourself 500 LP instead as the 300 damage doesn't matter. Turns 2-7 will deal 8100. Just don't deck yourself or you'll look silly.