Snake-Eye Fiendsmith

Master I from on February 10th, 2025
cp-ur 1380 + cp-sr 240
46 cards

Notes & Combos

Mostly the same deck from my M5 build with a few changes, mainly Morrian, Determination, Sol, and Doomed Dragon.

After I learned the new lines where you negate promethean, you really don't need a lot of the usual snake eyes link ED. I also noticed the only card I was losing to usually were the maxx C / maxx C adjacent cards, so I put in those 2 traps to give me some plays under maxx C while not giving them many draws. Under multcharmies you can give them ZERO draws while still having 2 interactions if you have diabel and deception and if you don't mind giving them an extra draw, you can make IP for 4 total interactions with just 1 draw given (2 banishes, a send, and a flip face down)

In circumstances where you have a good hand and the opponent doesn't have a ton of hand traps, you can also do high roller boards that end on the usual stuff PLUS the 2 backrow. Determination makes Sol for the send to GY on their turn and then Sol also gives you followup next turn so it's all in all pretty good IMO. Not to mention Sol is quite good for going second, lets you remove stuff on board and you can link him off and do more azamina stuff if you have diabel in hand.

If you don't like the Sol stuff you can add hiita for a bit of consistency and a way to link promethean off. I find it didn't come up much tho and I was using Sol very often, so I think it's more useful. Doomed Dragon is also optional but I like the utility, it helps push for lethal and has some nice lines.

TL;DR: Deck is broken. Play it until it gets some bans or you're gonna have a bad time. That said, stay tuned for a fiendsmith ninja build next!

Show more

Replays

Replays: 371-598-320 https://www.youtube.com/@SlaytonSlaytonSlayton