Orcust

Master I from on February 28th, 2025
cp-ur 1350 + cp-sr 420
50 cards

Notes & Combos

  • really love Kashtira and Bystial in Orcust for easy Mermaid access, but now it can also makes Beatrice or Fiendsmith line. especially Bystial in FS format it feels so good running almost max count. they conflict with each other if you're going second, but I think it's worth it
  • Orcust is like the Ash you send from Beatrice, but more low ceiling and lost to Bystial. on positive note, you have two pushes from Beatrice and Mermaid (plus ns Girsu if you have it), making it harder to stop. I'd love to play more Harp but it does nothing if you draw no extender. I cutted Wand before but it feels so bad for me
  • very heavy handtraps. most of my games I use like 3 hts and then outgrind them in the long run
  • ED is super tight. every card came up, and I'd love to add more. 2nd Galatea and Ding for grind game, Barricadeborg Blocker for protecting Babel + FS equip vs Duster, Caesar for Nib and Bystial protection, Zeroboros for easy cleaning board, and TY-PHON because handtrap deck
  • the most infuriating problem I get is the bricks so I make it 50 cards. and I drew too many brick sometimes so idk what is the magic number
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Replays

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