Notes & Combos
Why put up 6+ interaction boards when you can win instead.
The primary goal of this deck is to:
- use sprind to send gale dogra to grave.
- use cross sheep to summon it to revieve gale to send omega + nightingale to grave
- summon sksvd to copy nighting gale to burn for 4000
- link it off and use omega to shuffle sksvd back into deck
- summon again for another 4000 damage
The deck is very conistant and only needs 2 cards to win most of the time. <br>
Here are the 2 card combos that I currently have mapped out:
- Vaylanyz field spell + sorc
- 2 of the following 3: gate mag, astro, PEvo + any pendulum
- joker/monkeyboard + any special summon:
- darkwurm + monkeyboard
- darkwurm + joker
- Shrine + Gate magician
- Shrine + traited magician
This is not an exhaustive list just what I have manually verified
My current c/mulcharmies philosophy
- if your oppenent makes you go first or if you open ttt and see that they are on a boardbreaker tempi deck, play through it and try to ftk
- else if you can get to barrone + celestial with only a couple draws try to ftk
- if you can get to time graph with only 1 addional draw I go for that
- if it is none of the above I will pass the turn
Reasons I like Monkeyboard
- It is a free +1
- It lets you play through more disruptions and handtraps
- It enables sorc more and lets you play butler
- It is not hard to clear it's 4 scale lock through:
- valantz field spell
- celestial magician
- wisdom search celestial
- beyond negates it
Overall I feel that it adds more value to the deck then you lose
Changes you could make to the deck
I am 95% that this is the currect extra deck configeration. Giving that you could try out instead:
- swap cross-sheep for spright elf
- cutting whale,princess,zealantis for something else
- (This makes the combos very less consistant)
- swap magician of hope with timestar
As for the main deck:
- change the handtraps around
- +1/-1 on the vaylantz fieldspell
- go down 1 on poison
- go up 1 on double iris
- go up on duelist alliance
- play 3 chrono + gazer
- play 2nd celstial magician
- (Yes I have thought about it before)
- play one or more revolution dragon