Vanquish Soul

Duelist Cup DLv. Max from on March 18th, 2025
cp-ur 930 + cp-sr 540
40 cards

Notes & Combos

Standard VS list with few changes in ratios to my likings. Tried playing madlove at 1 and 2 but wanted to see more engine so decided to play 3 at the end. While Choosing hand traps, decided to maximize hand traps with dark, earth and fire attributes as much as i could. I did include 1 veiler because it is a great card to draw off Borger on your opponents turn. 3 bystials was just right, was playing around with ratios of bystials, d.d crows, and shifter, went with this ratio and i thought this was the best. Plenty of consistency cards including rota, 3 Stake your souls, two pots, one small world, and 2 durendal. Was playing 7th tachyion first which is good in its own right but minus one hurts VS alot and hence I have only including one small world. Small world can also search hand traps. Ash and D.D crow were searched during my climb from Level 17-Max. TCBOO is a great floodgate to play in VS. Won me couple of games by itself. Tenpai loses to it so why not play it!!? I have played with one continue and one snow devil and with 2 snow devils as well but for this build I went with just one snow devil although I can easily play more since i am playing 3 madlove. If I did, i would play 2 Snow devils with this build. Extra deck pretty standard. Decided to play Chaos Angel because i have 3 bystials and 3 mad love, can make it easily, won couple of duels with Choas Angel himself against Kashitra stun because they couldnt out it. Ty-Phon won me couple of duels believe it or not. It helps to break boards when going second, only works if you have great engine as well, you can push with the engine and then use TYPHON at the end. you have think to yourself, whats the latest I can use TY-PHON during this turn and then you realize, you could have actually used it even later still! Flex spots are Promithean princess and Accesscode, can play whatever you wish. Make RedEyes Flare Dragon couple of times, if you can pull it off against heavy combo decks + burger burn twice (once in your turn and once in theirs), they can't play through it.

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