Notes & Combos
going second i don't try to handtrap my opponen. i noticed trading one for one with handtraps isn't efficient cause you basically go minus 1 to try to slow the opponent. so i opted for a relative full gas version tge only handtraps I play are maxx c (because it's broken) and ash blossom (because it stops maxx c), then called by and droll which also stop maxx c. i play bystials because the extra deck is really tight, if knightmare mermaid wasn't legal tgen zombie vampire would be Beatrice. this deck discards alot from the knightmares to hours cards. any 2 bodies is both orcust and fiendsmith combo. i usually bridge from knightmare mermaid into moon before im locked into darks. my usual end board is 3-4 material appolousa (+1 negate with orcust knightmare), i:p and galatea with dingirsu in grave