Notes & Combos
Didn't keep track of the whole run, but record of recent 20 games is 16-4
Would ideally run 2 or 3 black goat and maybe super poly, but it's hard to find cuts. deck already feels like it's stretching the amount of cards you can run to reliably open access to the chimera engine, and super poly comes with the obvious extra deck cuts. Potential cuts for the maindeck could be droll which it's the only good handtrap in the game, or talents which is also insanely good.
For extra deck you could cut aerial/beatrice/cross-sheep, but I've been really liking it as a bridge to chimera engine in awkward hands like patchwork + imp.