Notes & Combos
I really enjoy the playstyle of pure WF
I put a lot of thought & testing into this decklist to make it optimal I initially played more Links but I found that I preferred this more pure syncro version - it has extra utility and the cards come up in a larger variety of situation, every card in the ED sees a fair amount of play
- Rabbit is a really good low power play for WF sometimes being an Illusion for Tales comes up and also Angel statues effect will trigger Astellar in the GY
- Artemis is for making S:P's summon effect live and also sometimes helps get Silvy or Rucia in the GY to recycle a WF syncro
- Locust is an additional target to summon for Diabell which can go into Lvl 8 or 10 Syncs but also Formula into Locust into Omega can be a game winning combo
In the Main besides hand traps/staples and the 1 floodgate the only cards which are not searchable are Piri map & Chicken game
Piri map is needed for the extra consistency Atm
I was originally on 3 Chicken games, although this card is very good in WF only 1 copy is required to get value from it so in many cases you don't want to be drawing into another copy of it plus with needing to pay LP for Piri map you can put yourself to really low LP sometimes - especially if you grabbing back Chicken game with Diabell so at most I'd play 2 copies but I opted to have extra hand traps/staples
Scourge has been a MVP card for me - this card just does so much - It's an Omni-negate, it can help effects resolve dodging targeting and it often helps push for Lethal
Replays
209-719-637
I got a few nice replays
Dec 14th 18:15 - going 2nd VS WF Cent
Dec 14th 12:37 - VS Tenpai playing under Maxx c
Dec 14th 12:14 - Vs Tenpai playing through gamma & Shifter
Dec 12th - Perfect hand replay shows how to play around Nib
Dec 11th - VS Lightsworn Tear, Grind game
Dec 8th - going 2nd into the mirror match