Notes & Combos
Sick "Orcust" deck playing ten Orcust cards etc etc, what else was I supposed to call it? The deck is just all the best extenders that have a discard outlet for Orcust bricks. Only one Girsu because it conflicts with Rite but you have to have one for Savage without drawing SHS cards.
I realized very late into the climb (literally mid-dlv 19) that Wagon does not truly conflict with Rite because you can make Scarecrow without using Wagon's effect, revive it, then search. Doing this gives you -1 body from a normal Wagon line but you only need to sequence that way when you have Adventure access i.e. more bodies. Worth trying.