Tearlaments

Duel Triangle DARK & WATER / LIGHT & EARTH / FIRE & WIND from on April 24th, 2025
cp-ur 570 + cp-sr 540
46 cards

Notes & Combos

This deck is kind of dogwater and it sinergises way worse then I thought it would. No wonder nobody plays this. The theory is using tearlaments to mill PK and cry if you don't draw any tearlament card. Tearlaments cards a lot of times mill a little to much and make so you can't access DPE nor Shade brigandine if you use it too late. Forgot to add cherubini, missed it a couple of times, it's probably better then garura.

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