Snake-Eye Fire King Deck Breakdown
- Combos
- Ash/Bonfire
- Diabell (+Send)
- Ponix
- Ulkanix
Diabell (+Send) #1(Can lose to Nibiru) REPLAY LINK
Diabell (+Send) #2(Anti-Nibiru) REPLAY LINK
vs. Nibiru 1 (upon Wolf Link Summon) : Regular Method
vs. Nibiru 2 (upon Wolf Link Summon) : Zealantis Method
vs. Nibiru 3 (after Flamberge float)
Ponix + ANY FIRE (in hand) REPLAY LINK
Ponix + ANY FIRE KING (in hand) BEATS NIBIRU: Negate on 5th Summon REPLAY LINK
Ponix + Kirin REPLAY LINK
Ponix + ANY FIRE (in hand) + Kirin (not used turn 1) REPLAY LINK
Ponix + Arvata REPLAY LINK
By:
Ulkanix + ANY FIRE (in hand)
Into no interruptions:
Option 1.
NS Ulkanix → Activate Ulkanix to pop Ash, search Ponix → Ponix activates to summon → Ponix searches Sanctuary → Activate Island to pop Ulkanix, search Garunix → Activate Garunix in hand to summon and Ulkanix in GY to summon old Garunix from deck → Activate Garunix on field to destroy Kirin in deck → Kirin summons Ulkanix from GY → Link into Sunlight Wolf and IP to add Kirin back to hand → Make Princess into Amblowhale
Endboard:
Hand: Kirin
Field: Sanctuary + Island + Amblowhale
GY: Garunix + Ulkanix + Ponix + IP + Princess
Interruptions (7):
- Pop 1 (Kirin)
- SP banish (2) + Dark hole on special summon (Eternity)
- Pop 1 on special summon (Princess)
- Spell/trap negate (Rangbali) + Pop 1 on link destruction (Amblowhale)
Notes:
- Another option is to go Heatsoul to draw 2 cards, but then you don't get IP.
- You can also go Heatsoul draw 1 into Amblowhale, then you still pop the Amblowhale on the next turn to summon back either the Heatsoul and draw a second card, or the Sunlight Wolf. If you summon back the Sunlight Wolf you get to put it under an EMZ where you can summon Eternity to add Ash back to hand with Sunlight Wolf’s effect.
Option 2.
NS Ulkanix → Activate Ulkanix to pop Ash, search Ponix → Ponix activates to summon → Ponix searches Sanctuary → Activate Island to pop Ulkanix, search Garunix → Activate Garunix in hand to summon and Ulkanix in GY to summon old Garunix from deck → Activate Garunix on field to destroy Arvata in deck → Arvata summons Ulkanix from GY → Link into IP, into Princess → Princess summons Arvata and links with the other monster into Amblowhale
Endboard:
Hand: -
Field: Sanctuary + Island + Amblowhale + Arvata
GY: Garunix + Ulkanix + Ponix + IP + Princess
Interruptions (8):
- Negate monster (Arvata)
- SP Banish (2) + Pop 1 (Kirin) + spell/trap negate (Rangbali)
- Dark hole on special summon (Eternity)
- Pop 1 on special summon (Princess)
- Pop 1 on link destruction (Amblowhale)
Option 3.
NS Ulkanix → Activate Ulkanix to pop the Ash, search Garunix → Activate Garunix in hand to summon → Activate Garunix to destroy Ulkanix in deck → Activate Ulkanix to summon old Garunix from deck → Overlay into Coach King and draw 3
Endboard:
Hand: 3 Field: Coach King GY: Garunix + Ulkanix
Interruptions (0):
- Nothing.
Notes:
- This combo only draws 3 cards and doesn’t allow for much extending but it’s safe against Nibiru since you only summon 4 times, and it is possible to play on the next turn still if you draw into something like Kirin.