What is Stun?

Stun Decks are a type of Anti-Meta Deck that aim to set up a hostile environment that punishes the opponent Continuously for doing certain things, usually Summoning Monsters or activating card effects. It's not a true disruption Deck, as once the environment of the stun is in place it's very easy to maintain and needs little supervision on the player's part; it's not quite a true stall Deck, as Stun Decks usually have a very aggressive beatdown strategy to supplement the stun environment; and it's not really a lockdown Deck, as the opponent is merely punished for doing certain actions, not kept from doing those actions altogether.

Why play Stun?

First question, do you hate people? Yes? Good.

Second Question, are you tired of this meta? Yes? Same.

Third Question, do you like winning with a flip or a Normal Summon of a single card? Of course, you do.

If you want to just cause mischief, chaos, and bring the community into an uproar, then playing stun decks might be for you. You're putting a large target on your back. Everyone will hate on you. But you don't care, all you want to do... is flip floodgates.

Floodgates are gaming at its peak form, a true artistry of ingenuitive play. Who needs to combo when you have the combo at the flip of a card? Why bother worrying about handTraps when your hand holds the Traps?


Deckbuilding

Stun vs. Stall vs. Control

Some people seem to be confusing what each gameplan does, so here's an explanation for each of them.

Stun is all built around completely preventing the opponent from accessing any of their available plays that they may have had, with the help of FLOODGATE CARDS! Stun decks have two primary win conditions, which could either be beatdown with Monsters, or by making the opponent quit the game. This strategy is common in decks such as Eldlich, wherein the deck plays an arsenal of different floodgates such as Skill Drain, Gozen Match, and Rivalry of Warlords, which can all shut down most decks at once. And slowly winning by attacking the opponent with Eldlich the Golden Lord, or their archetype Trap Monsters such as Huaquero of the Golden Land. The prime stun strategy involves both these win conditions, with the aid of Moon Mirror Shield or Mage Power to make Fossil Dyna Pachycephalo or any Barrier Statue into beatsticks AND floodgates at the same time.

Stall decks seem to be the same as stun. But with one difference, which is the main win condition of the gameplan, with it quite usually being alternate win conditions that's not attacking, such as burn or Exodia the Forbidden One. Stall decks aim to stall for time in order to achieve victory with their chosen Win Condition. They can play floodgates in order to slow the opponent down, but more often than not, stall will play cards that will keep them relatively safe from taking damage. Examples being cards like Fire Prison, Battle Fader, and Swift Scarecrow in order to prevent dying from battle. If they survive long enough, they will reach the state where their win-conditions are met and will receive victory. Cauldron of the Old Man, Exodia the Forbidden One, Final Countdown, and Wave-Motion Cannon are examples of the usual Stall win-condition.

Control decks aim to win the battle of attrition against their opponents. Control decks want to outvalue the opponent, and force them into a simplified game state with their cards. Most Control decks achieve this by using cards that trade 1 for 2+ against the opponent, such as Torrential Tribute, Ice Dragon's Prison, and Compulsory Evacuation Device. Decks that are designed to have a control based gameplan quite usually have an in-built archetypal way to gain a resource loop, such as with Eldlich, whose Trap cards cycle through the deck to gain a constant stream of Golden Lords and Traps. Or with Traptrix and Altergeists, gaining benefits that allow them to gain advantage on the activation of Trap Cards. In the late game, control decks shine as they will usually end up with more cards than the opponent, which imminently gives them the victory for the duel.

With all of these being said, let's get into some stunning deckbuilding.

What is a Floodgate?


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2 years ago

Why does "set 5 pass" need a guide?

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2 years ago

you really tempted fate with this one Luis lmfao

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2 years ago

I like to live dangerously

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2 years ago

"Going fast makes me feel alive"

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2 years ago

Stun players - hating the "meta" since 2005

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2 years ago

For anyone posting negative messages on one of the best guides on the site: Please go outside for like 10 minutes and reconsider what’s really important in life. This guide is detailed, cogent, and extremely comprehensive. Just because its a deck you don’t like doesn’t make it bad. Great job on this Jei

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2 years ago

I hate stun like most people, but this is one **** of a guide. The detail here is impressive, the formatting is great and the funny hahas and neat details makes it a lot more entertaining than boring. Hope to see more of your guides in the future!

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2 years ago

Way too many words... not gonna read all that...

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2 years ago

lol. . i love reading.. and i think YGO player should.. hahaha

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2 years ago

In sleezy posting we trust

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2 years ago

Very good guide! One potential tech that I think might be at least worth considering is The Huge Revolution Is Over. It's basically Starlight Road, only in some ways better- instead of summoning a Stardust Dragon, it banishes the card and doesn't just destroy it, which can be situationally usefu , and also it works if two cards on the field are being destroyed, they don't all have to be yours. Which means that even if you only have the one monster on the field, if your opponent summons one and flips Torrential, Huge Revolution is live when Starlight Road wouldn't be. The same is true of DPE too, and it actually banishes DPE, so it can't recur. And it protects very nicely against Harpie's, Lightning Storm, and other backrow disrupting cards aside from Knightmare Phoenix and Unicorn. I think it's generally useful given that DPE is still occassionally around and Torrential is becoming so ubiquitous, but it also provides really good support for backrow decks and decks that want to protect particular spells and traps, given how often removal of those tends to take the form of board wipes. It's also just an R, so at the very least it's a decent budget option to consider given how much backrow protection tends to require UR points (even Starlight Road necessitates a Stardust Dragon, which is an UR)

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2 years ago

Great reference! Truly is a great tech for these types of decks.

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2 years ago

I feel like next banlist should include players like @Reijus✧ for teaching people how to make better stun decks :P

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2 years ago

Great guide! It was a blast to read it. Thanks for taking the time to be so comprehensive.

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2 years ago

nice guide, love floodgates decks.

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2 years ago

this is what we looking for . . stall deck enjoyerss..

Thanks for the master whose making this amazing holy book .. this will be guidance to our life..guide us to the 'straight' path lords

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2 years ago

Anyone can explain what's the meaning of S,A,B, C,D in the tiers?

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2 years ago

S - *** Tier (best tier) A - Almost S tier B - second Base C - Close but no cigar (1st base) D - Disappointing (you struck out)

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2 years ago

evil delete

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2 years ago

As an Stun player, I'm impressed of the dedication you put in this guide

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2 years ago

Great guide, absolutely disgusting strategy

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2 years ago

introduction to evil playstyle

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2 years ago

Goofy ahh

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2 years ago

"which makes this deck quite ineffective against decks like Marincess or Sharks."

Read Ocean, it's literally a Stygian Dirge against Sharks. They have no plays lol

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2 years ago

After reading this guide my waifu jumped out of my computer screen and now I'm drowning in Anime Thighs 10/10 best guide on the site.

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2 years ago

Okay. Who asked for this?

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2 years ago

Reijei sent me here. I read this book on how to make Despia + other 5 hour special summon spammers stop their 5 hour plays. Thank you Reijei for just a thoroughly indepth guide to make my opponent FF. I played Runick before but now I think I wanna attack my opponent's life points instead of their deck. Again thank you for creating such a guide.

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Love your intro, thank for the guide

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2 years ago

I'm surprised Myutants are not on here since use floodgates and are control oriented. Regardless its a good guide.